Puzzle
The challenge itself: solution, difficulty, minutes, hints and attached files.
Gentle · Steady · Tricky · Hard · Fiendish
Blueprint your escape-room quest.
Lay out puzzles, triggers, objects and endings on a drag-and-link canvas. Write the hints. Run Logic Check to catch deadlocks and dead ends before a single player walks in.
Anatomy of a quest
Every quest is a graph. Drop blocks on the canvas, link them with Then, Needs and Gives, and the whole story is visible on one sheet.
The challenge itself: solution, difficulty, minutes, hints and attached files.
Gentle · Steady · Tricky · Hard · Fiendish
What sets things moving, from the first second to the final alarm.
Game start · Timer · Player action · Host cue
A gate that waits for its inputs before letting players through.
All inputs · Any input · At least N
Keys, tools and props. Mark what players start with, and where the rest is hidden.
Location · Starts with players
Every way the game can end, so no player is ever left without a finale.
Victory · Partial win · Failure · Secret ending
How it works
Start from a ready-made shape with real blocks and links, then rename and bend it to your story.
Drag blocks, link them, snap to the grid and glance at the mini map. Haptics confirm every selection and link.
Choose from 16 mechanics, then add the solution, hints in levels, the objects needed, and photos, documents or audio.
The quest's real dependency graph is replayed from the start. Every finding tells you what is wrong and how to fix it.
Freeze a named version before a big change and keep a change log of what moved and why.
Print a one-page blueprint with a written index of puzzles, solutions and hints, or share the quest as a file.
Features
A zoomable canvas with chapters, parallel tracks, a mini map, grid snapping and haptics.
Ciphers, logic grids, light puzzles, mirrors and more, each with a craft tip, typical minutes and difficulty.
Write the solution once, then stack hints from a nudge to a giveaway, so hosts never improvise.
Finds unreachable puzzles, deadlock loops, late objects and endings nobody can reach.
Name a version before a risky edit. Every change is noted, so you can see how the quest grew.
Works fully offline. Your quests stay on this device. No account, no sign-in.
Logic Check
A quest that cannot be finished is the worst thing a game night can reveal. Logic Check plays your blueprint through from the start and explains every problem in plain words, with a jump straight to the blocks involved.
Remove one link in the loop, or set the join rule of one block to Any input.
Link it from a block that players reach, or from a Game start trigger.
Hand it over earlier in the flow.
Link it onward to a puzzle, condition or outcome.
Open the puzzle and add the solution, so a host can run it.
Puzzle library
Archive & export
Hand a finished sheet to your game master, print it for the wall, or back everything up in one file.
The blueprint on one page, then a written index of puzzles, solutions and hints.
A sharp picture of the whole blueprint.
This quest with versions and files, ready to import again.
Every quest, version, the shelf and attached files in one file you can restore.
Contact
Tell us what your quest needs. We read every message.
mail@margintheory.clickFree on the App Store for iPhone and iPad.